Indie game developer’s strategy Mariina Hallikainen, CEO Colossal Order Ltd Tekes Roadshow Turku 5.9.2012 © Colossal Order Ltd. 2012 Strategy • What is your product? • Who is your customer? • What are your objectives? • How do you achieve these objectives? • Identify • Plan • Revise • Constant improving © Colossal Order Ltd. 2012 Case Colossal Order • Indie game developer from Tampere • Founded in 2009 • Team of 8 game developers and a ceo • Own technology • Strategy and simulation games for PC and Mac platforms • Cities in Motion published by Paradox Interactive in Feb 2011 • Several expansion packs + DLC © Colossal Order Ltd. 2012 Background • Founders had previous experience in game development • ... Or at least four out of five did • Initial background in demoscene • Founders’ first company Aukio Group Ltd set up in 2006 • Aukio sold to Universomo (THQ Wireless) • 2008 and the opportunity to start own business again • First task: find a businessman • This one being the one with no game industry experience © Colossal Order Ltd. 2012 Preparations • What is our product? • Concept of a mass transit simulator • ”Transport Tycoon in a SimCity scale” • Help from industry professionals • Who is our customer? • Simulation game fans and a niche bunch of mass transit enthusiasts • Why PC? • Suitable tech and genre © Colossal Order Ltd. 2012 Preparations • What are our objectives? • Money and fame • How do we achieve this? • Business plan • Help from business professionals • Funding • Own capital + FFF • Public funding (ELY, Tekes, Finnvera) © Colossal Order Ltd. 2012 The first year • Business plan • Game concept • Starting the company and organizing the business • Developing the game demo – very important! • Contacting publishers • Developing the game • Getting a publishing deal • Defining new game concepts © Colossal Order Ltd. 2012 Publisher • How do we get our games to our customers? • No experience on publishing • Self publishing would get costly • Doing what we know best – Developing the game • Publisher offers • funding • QA • localization • marketing • distribution © Colossal Order Ltd. 2012 Cities in Motion • Our first title • Co-publishing deal with Paradox Interactive signed in 2010 • Published in February 2011 – world recognition! • Expansion packs + DLC – more visibility! • Moment of truth for the company • Sweet cash! • Allowed us to continue as planned © Colossal Order Ltd. 2012 Strategy revisited • Did we succeed with Cities in Motion? • What can be done better? • Where do we go from here? • Sequel • New game concepts • Long term strategy • Company mission, vision and objectives still the same • Methods are better – switching the tech • Allowing room for failure and creativity • Scheduling is better © Colossal Order Ltd. 2012 What now? • R&D project with Tekes • Developing new tech and tools • Cities in Motion 2 coming in Q2 2013 • Feedback from the customers • Active community joining the development • Insight from the publisher • New super secret project coming later in 2013 • Constant improving © Colossal Order Ltd. 2012 Thank you! Contact: [email protected] © Colossal Order Ltd. 2012
© Copyright 2025 Paperzz