SSDsonlyFullThrustStarWars

Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
Speed
1
*Hits are rolled against ship
systems
2
PD Batteries**
0-2
1D6
3
**only against attacking Fighters
4
Shields Hit Rolled Damage
5
3
6
1
2
5,6
1
6
1
5
1
7
6
2
8
4,5
1
6
2
0
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Reef Home
MC80
Star Cruiser
3
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
Speed
1
*Hits are rolled against ship
systems
2
PD Batteries**
0-2
1D6
3
**only against attacking Fighters
4
5
Shields Hit Rolled Damage
3
6
1
6
2
5,6
1
7
1
5
1
8
6
2
4,5
1
6
2
0
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Home One
Mon Calamari
Star Cruiser
3
Weapons
Turbolasers
PD Batteries**
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-2
1D6
Heading
Speed
**only against attacking Fighters
Range
1
To Hit
Torpedo Battery† 0-2
3 to 6
2
Front Arc Only
3-5
4 to 6
3
†Roll a D6 per hit - die
6-8
5 or 6
roll is the damage done,
ignore shields!
4
9
6 only
5
Shields Hit Rolled Damage
3
6
1
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
6
7
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Hephaestus
Sullustan Assault
Carrier
3
Weapons
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
ADAF Batteries** 0-3
1D6
Turbolasers
Heading
**only against attacking Fighters
or Fighters attacking a friendly
ship within 0-3
Range
Speed
1
To Hit
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
†Roll a D6 per hit - die
6-8
5 or 6
roll is the damage done,
ignore shields!
9
6 only
2
3
4
5
6
Shields Hit Rolled Damage
2
5,6
1
7
1
5
1
8
6
2
4,5
1
6
2
0
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Waverunner
MC30 Frigate
4
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
Speed
*Hits are rolled against ship
1
systems
ADAF Batteries** 0-3
2
1D6
**only against attacking Fighters
or Fighters attacking a friendly
ship within 0-3
3
4
5
Shields Hit Rolled Damage
6
3
6
1
2
5,6
1
7
1
5
1
8
6
2
9
4,5
1
10
6
2
0
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Shadow
MC40 Light Cruiser
4
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
*Hits are rolled against ship systems
PD Batteries**
0-2
Speed
1
1D6
2
3
**only against attacking Fighters
4
To Hit
5
Torpedo Battery† 0-2
3 to 6
6
Front Arc Only
3-5
4 to 6
7
6-8
5 or 6
9
6 only
Range
8
9
†Roll a D6 per hit - die roll is the damage done, ignore shields!
10
Shields
Hit Rolled
Damage
3
6
1
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
Fire Control
- one required per target
Hyperdrive
Thrust
–
first hit half thrust, second hit no
thrust or maneuver
Attacks go against the bow
Choose
Choose
Attacks go
against the
stern section
Viscount
Star Defender
2
2
Heading
Weapons
Laser Cannons
Blasters*
Range
Roll
0-3
2D6
4-6
1D6
0-3
2D6
*Can fire at fighters range 3 like
Speed
PD, but needs a fire control
1
ADAF Batteries** 0-3
2
1D6
**only against attacking Fighters
or Fighters attacking a friendly
ship within 0-3
3
4
5
Shields Hit Rolled Damage
1
0
5
1
6
6
2
7
4,5
1
8
6
2
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Avenger
Rebel Nebulon-B
Escort Cruiser
4
Weapons
Turbolasers
PD Batteries**
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-2
1D6
Heading
**only against attacking Fighters
Range
Speed
To Hit
1
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
2
6-8
5 or 6
3
9
6 only
4
†Roll a D6 per hit - die roll is
5
the damage done, ignore shields!
6
Shields Hit Rolled Damage
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
7
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Haven
Rebel Assault Frigate
4
Weapons
Laser Cannons
Range
Roll
0-3
2D6
4-6
1D6
Heading
Blasters*
0-3
2D6
*Can fire at fighters range 3 like
PD, but needs a fire control
PD Batteries**
0-2
1D6
**only against attacking Fighters
Speed
1
Shields Hit Rolled Damage
1
0
5
1
6
2
4,5
1
6
2
2
3
4
5
6
7
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Tantive IV
Corellian
Corvette
6
Weapons
Blasters*
Range
Roll
0-3
2D6
Heading
*Can fire at fighters range 3 like
PD, but needs a fire control
Range
To Hit
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
6-8
5 or 6
9
6 only
Speed
†Roll a D6 per hit - die roll is
1
the damage done, ignore shields!
2
3
Shields Hit Rolled Damage
1
0
4
5
1
6
2
5
4,5
1
6
6
2
7
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Ladyluck
Corellian
Gunship
6
Weapons
Blasters*
Range
Roll
0-3
2D6
Heading
*Can fire at fighters range 3 like
PD, but needs a fire control
Range
To Hit
Torpedo Battery† 0-2*
3 to 6
Front Arc Only
†Roll a D6 per hit - die roll is the
damage done, ignore shields!
Speed
**Range is based on the fighter that
has the sensor lock.
1
2
3
Shields Hit Rolled Damage
1
0
5
1
4
6
2
5
4,5
1
6
6
2
7
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
4
second hit no thrust or maneuver
Lorna
Converted Freighter
•No Fire Control!
•Must use a Rebel fighter for fire
control to fire torpedoes at a
target within range of this ship!
Move
Reaction Move
A-wing Squadron #4
Heading
Heading
Attack Range is 2
Attacking enemy fighters - Roll D6 +1
Attacking ships – Roll D6
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
3
4
5
6
6
7
7
8
8
Move
Reaction Move
ACE A-wing Squadron #4
Heading
Heading
Attack Range is 2
Aces roll one more attack dice than the #
of fighters
Attacking enemy fighters - Roll D6 +1
Attacking ships – Roll D6
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
3
4
5
6
6
7
7
8
8
Move
Heading
Reaction Move
Y-wing Gold Squadron
Heading
Attack Range is 2
Attacking enemy fighters - Roll D6
Attacking ships – Roll D6 +2
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Speed
Speed
1
1
2
2
3
3
4
4
5
5
Move
Heading
Reaction Move
Y-wing Squadron #5
Heading
Attack Range is 2
Attacking enemy fighters - Roll D6-1
Attacking ships – Roll D6 +1
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Speed
Speed
1
1
2
2
3
3
4
4
5
5
Move
Reaction Move
X-wing Squadron #6
Heading
Heading
Attack Range is 2
Attacking enemy fighters - Roll D6
Attacking ships – Roll D6 +1
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Reaction Move
ACE X-wing Squadron
Heading
Heading
Attack Range is 2
Aces roll one more attack dice than the
# of fighters
Attacking enemy fighters - Roll D6
Attacking ships – Roll D6 +1
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Reaction Move
X-wing Rogue Squadron
Heading
Heading
Attack Range is 2
Aces roll one more attack dice than the
# of fighters
Attacking enemy fighters - Roll D6+1
Attacking ships – Roll D6+1
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Reaction Move
X-wing Luke Skywalker
Heading
Heading
Attack Range is 2
Attacking enemy fighters - Roll D6+1
Attacking ships – Roll D6 + 2
Shielded - level 2 Shields
only hit on a roll of 5 or 6, and only
one damage on rolls of 6!
“The Force is strong in this one”
Speed
Roll one attack die per remaining hit!
1
4
5
6
“R2 see what you can do back
there!”
R2D2 Repair: remove one
damage pin and place it here
1
Pursuit / Dogfight
3
Pursuit / Dogfight
2
Speed
2
3
4
5
6
Move
Reaction Move
Millennium Falcon
Heading
Heading
Attack Range is 2
Roll D6 per hit point for all attacks
except torpedoes!
Shielded - level 2 Shields
only hit on a roll of 5 or 6, and only
one damage on rolls of 6!
Torpedo – One shot attack per tube!
Roll D6 a 4 or higher is a hit
Roll D6 damage for each hit
Speed
Speed
2
2
3
4
5
Torpedo
Loads
Pursuit / Dogfight
1
Pursuit / Dogfight
1
“Never tell me the odds!”
Lucky: Make attacker re-roll (one time use)
3
4
5
Move
Heading
Reaction Move
B-wing Squadron #1
Heading
Attack Range is 2
Attacking enemy fighters - Roll D6-1
Attacking ships
Torpedo – One shot attack!
Roll D6 a 4 or higher is a hit
Roll D6 damage for each hit
Attacking enemy ships without
torpedo – Roll D6+1
Speed
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Speed
1
1
2
2
3
4
Torpedo Load
3
4
Move
Reaction Move
SoroSuub Squadron #1
Heading
Heading
Attack Range is 2
Roll D6 for all attacks
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Reaction Move
Outrider
Heading
Heading
Attack Range is 2
Roll D6 per hit point for all attacks
except torpedoes!
Shielded - level 2 Shields
only hit on a roll of 5 or 6, and only
one damage on rolls of 6!
Torpedo – One shot attack per tube!
Roll D6 a 4 or higher is a hit
Roll D6 damage for each hit
Speed
Speed
1
4
5
Torpedo
Load
“Don’t get your servos in a
twist”
Crack Shot: May re-roll one attack
Pursuit / Dogfight
3
Pursuit / Dogfight
2
1
2
3
4
5
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
Speed
*Hits are rolled against ship
1
systems
PD Batteries**
0-2
2
1D6
**only against attacking Fighters
3
4
5
Shields Hit Rolled Damage
3
6
1
6
2
5,6
1
7
1
5
1
6
2
4,5
1
6
2
0
8
9
10
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Admonitor
Imperial Star
Destroyer II
3
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
Speed
*Hits are rolled against ship
1
systems
PD Batteries**
0-2
2
1D6
**only against attacking Fighters
3
4
5
Shields Hit Rolled Damage
3
6
1
6
2
5,6
1
7
1
5
1
6
2
4,5
1
6
2
0
8
9
10
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Tyrant
Imperial Star
Destroyer
3
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
Speed
*Hits are rolled against ship
1
systems
PD Batteries**
0-2
2
1D6
**only against attacking Fighters
3
4
Shields Hit Rolled Damage
3
6
1
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
5
6
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Gravity Well Generator –
prevents hyperdrive engagement
Black Asp
Interdictor
Cruiser
3
Weapons
Turbolasers
Blasters*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
Heading
Speed
*Can fire at fighters range 3 like
PD, but needs a fire control
PD Batteries**
1
0-2
1D6
2
**only against attacking Fighters
Range
3
To Hit
Torpedo Battery† 0-2
3 to 6
4
Front Arc Only
3-5
4 to 6
5
6-8
5 or 6
6
9
6 only
7
†Roll a D6 per hit - die roll is
8
the damage done, ignore shields!
Shields Hit Rolled Damage
1
0
5
1
6
2
4,5
1
6
2
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Enforcer
Acclamator
Cruiser
3
Weapons
Turbolasers
PD Batteries**
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-2
1D6
Heading
Speed
**only against attacking Fighters
Range
To Hit
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
6-8
5 or 6
9
6 only
1
2
3
4
5
†Roll a D6 per hit - die roll is
the damage done, ignore shields!
6
7
Shields Hit Rolled Damage
1
0
5
1
6
2
4,5
1
6
2
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Ravager
Acclamator
Cruiser II
3
Weapons
Turbolasers
Blasters*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
Heading
Speed
*Can fire at fighters range 3 like
PD, but needs a fire control
PD Batteries**
0-2
1
1D6
2
**only against attacking Fighters
Range
To Hit
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
6-8
5 or 6
9
6 only
3
4
5
6
†Roll a D6 per hit - die roll is
7
the damage done, ignore shields!
8
Shields Hit Rolled Damage
1
0
5
1
6
2
4,5
1
6
2
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Intrepid
Imperial
Battle Cruiser
3
Weapons
Laser Cannons
Blasters*
Range
Roll
0-3
2D6
4-6
1D6
0-3
2D6
Heading
*Can fire at fighters range 3 like
Speed
PD, but needs a fire control
1
ADAF Batteries** 0-3
1D6
2
**only against attacking Fighters
or Fighters attacking a friendly
ship within 0-3
3
4
5
Shields Hit Rolled Damage
1
0
5
1
6
2
4,5
1
6
2
6
7
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Warsprite
Imperial Escort
Cruiser
4
Weapons
Laser Cannons
PD Batteries**
Range
Roll
0-3
2D6
4-6
1D6
0-2
1D6
Heading
**only against attacking Fighters
Range
To Hit
Speed
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
6-8
5 or 6
2
9
6 only
3
1
†Roll a D6 per hit - die roll is
4
the damage done, ignore shields!
5
Shields Hit Rolled Damage
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
6
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Conqueror
Imperial Dreadnought
3
Weapons
Laser Cannon
Blasters*
Range
Roll
0-3
2D6
4-6
1D6
0-3
2D6
Heading
*Can fire at fighters range 3 like
Speed
PD, but needs a fire control
1
ADAF Batteries** 0-3
1D6
2
**only against attacking Fighters
or Fighters attacking a friendly
ship within 0-3
3
4
5
Shields Hit Rolled Damage
1
0
5
1
6
2
4,5
1
6
2
6
7
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half thrust,
second hit no thrust or maneuver
Black Star
Imperial Escort
Cruiser
4
Weapons
Turbolasers
Laser Cannon
Blasters*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
0-3
2D6
Heading
Speed
1
2
*Can fire at fighters range 3 like
PD, but needs a fire control
3
4
PD Batteries** 0-2
1D6
**only against attacking
Fighters
5
6
7
Shields Hit Rolled Damage
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
8
Fire Control - one required
per target
Hyperdrive
Thrust – first hit half
thrust, second hit no thrust
or maneuver
Dominator
Venetor Star
Destroyer
2
Weapons
Turbolasers
Ion Cannons*
Range
Roll
0-3
3D6
4-6
2D6
7-9
1D6
0-3
2D6
4-6
1D6
Heading
*Hits are rolled against ship systems
Speed
PD Batteries**
0-2
1
1D6
2
**only against attacking Fighters
3
4
Range
To Hit
Torpedo Battery† 0-2
3 to 6
Front Arc Only
3-5
4 to 6
6-8
5 or 6
9
6 only
5
6
7
8
†Roll a D6 per hit - die roll is the damage done, ignore shields!
9
10
Shields
Hit Rolled
Damage
3
6
1
2
5,6
1
1
5
1
6
2
4,5
1
6
2
0
Fire Control
- one required per target
Hyperdrive
Thrust
–
first hit half thrust, second hit no
thrust or maneuver
Attacks go against the bow
Choose
Attacks go
against the
stern –port
side
Choose
Attacks go
against the
stern –starboard
side
Iron Fist
Super Star Destroyer
2
2
Move
Heading
Reaction Move
Imperial Shuttle #1
Heading
Attack Range is 2
Roll D6 for all attacks
Shielded - level 2 shields
when being attacked damage rolls of 4
miss, 5 or 6 count as 1 damage!
Special Ability
Speed
Sensor lock – ONE adjacent allied
fighter squadron gets +1 attack range.
Speed
1
1
2
2
3
3
4
4
Move
Reaction Move
ACE Tie Fighter Squadron #5
Heading
Heading
Attack Range is 2
Aces roll one more attack dice than the
# of fighters
Roll D6 for all attacks
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Reaction Move
Tie Fighter Squadron #11
Heading
Heading
Attack Range is 2
Roll D6 for all attacks
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Heading
Reaction Move
Tie Bomber Squadron #8
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Attack Range is 2
Attacking enemy fighters - Roll D6
on a 6 they score one hit
Attacking ships
Torpedo – One shot attack!
Roll D6 score of 4 or higher is a hit
Roll D6 damage for each hit
Speed
No attacks on ships without Torpedoes!
1
2
Speed
1
Torpedo Load
2
3
3
4
4
5
5
Move
Reaction Move
ACE Tie Interceptor Squadron #1
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Attack Range is 2
Aces roll one more attack dice than the
# of fighters
Attacking enemy fighters Roll D6 +1
Attacking ships Roll D6
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
3
4
5
6
6
7
7
Move
Reaction Move
Tie Interceptor Squadron #12
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Attack Range is 2
Attacking enemy fighters Roll D6 +1
Attacking ships Roll D6
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
3
4
5
6
6
7
7
Move
Reaction Move
Tie Defender Squadron #1
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Attack Range is 2
Attacking enemy fighters Roll D6 +1
Attacking ships Roll D6+1
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
3
4
5
6
6
7
7
8
Move
181st Tie Interceptor Squadron
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Reaction Move
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Attack Range is 2
Aces roll one more attack dice than the
# of fighters
Attacking enemy fighters Roll D6 +2
Attacking ships Roll D6+1
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
3
4
5
6
6
7
7
Move
Reaction Move
Tie Phantom Squadron #1
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Attack Range is 2
Roll D6 for all attacks
Shielded - level 1 Shields when
being attacked damage rolls of 4 miss!
Special Ability
Cloaked – can only be targeted on a turn
where they make an attack
1
1
2
2
3
4
5
6
Pursuit / Dogfight
Speed
Pursuit / Dogfight
Speed
3
4
5
6
Move
Reaction Move
Slave 1
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Attack Range is 2
Roll D6 per hit point for all attacks
except torpedoes!
Shielded - level 2 Shields
only hit on a roll of 5 or 6, and only
one damage on rolls of 6!
Nuclear Mine– placed after move,
detonates after reaction move and
causes 3D6+1 attacks to any ship or
fighter group in a 3X3 area.
Speed
Speed
2
2
3
4
5
Pursuit / Dogfight
1
Pursuit / Dogfight
1
“I have something for you”
Nuclear Mines
3
4
5